
Damage Indicators
Highly flexible general-purpose damage indicators for Roblox games.
I'm an aspiring software programmer and game developer with a passion for building interesting projects and creating fun, engaging games. Outside of code, I spend a lot of my time watching and reading anime and manga, which quietly fuels a lot of the creative ideas I bring into my work.
I specialize in Roblox game development, having built everything from flexible damage indicator systems to full combat and quest mechanics. I'm equally comfortable working with Python, TypeScript, and Rust, adapting to whatever technology best fits the project.
I love the challenge of solving tricky problems and the satisfaction of watching a project come together. Whether it's optimizing a game system or building an interactive tool from scratch, I try to bring attention to detail and genuine care to everything I make.

Highly flexible general-purpose damage indicators for Roblox games.
Flexible general-purpose leaderboards for Roblox games.
A set of ODM gear based on the gear characters from Attack on Titan use.
A combat & quest system inspired by Toon Town's gameplay mechanics.

A Guilded general-purpose moderation bot that had features for defending against raids, alternate accounts, non-compliant messages/behavior, and more.
My preferred method of payment — secure, professional, and simple to manage on both ends.
Also accepted, and used depending on whichever option is more convenient for the client.
Accepted for Roblox-based commissions. If not paid directly via group funds, the client is expected to cover the marketplace fee.
⚠ Marketplace fee applies unless paid via group funds
General idea only — not a confirmed price range
| Type | USD | ||
|---|---|---|---|
| Small/Quick Feature or Bug Fix | $5–$10 | ||
| Game Features/Systems | $15–$40 | ||
| Large Systems/Entire Games | $60–$100+ |
Weekdays: 8 AM – 4 PM, weekdays
Weekends: Available on weekends, no guarantee of a quick response
All times listed in Australian Eastern Standard Time (AEST).