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Avatar of Reapimus

Hey, I'm Reapimus!

I'm aSoftware Engineer

About Me

I'm an aspiring software programmer and game developer with a passion for building interesting projects and creating fun, engaging games. Outside of code, I spend a lot of my time watching and reading anime and manga, which quietly fuels a lot of the creative ideas I bring into my work.

What I Do

I specialize in Roblox game development, having built everything from flexible damage indicator systems to full combat and quest mechanics. I'm equally comfortable working with Python, TypeScript, and Rust, adapting to whatever technology best fits the project.

What Drives Me

I love the challenge of solving tricky problems and the satisfaction of watching a project come together. Whether it's optimizing a game system or building an interactive tool from scratch, I try to bring attention to detail and genuine care to everything I make.

Projects

Leaderboard System

Flexible general-purpose leaderboards for Roblox games.

RobloxLuau

Attack on Titan ODM Gear

A set of ODM gear based on the gear characters from Attack on Titan use.

CommissionRobloxLuau

Toon Town Combat & Quest System

A combat & quest system inspired by Toon Town's gameplay mechanics.

CommissionRobloxLuau
Server Guard thumbnail

Server Guard

A Guilded general-purpose moderation bot that had features for defending against raids, alternate accounts, non-compliant messages/behavior, and more.

GuildedPythonTypeScript

Pricing & Payment

Stripe Invoices

Preferred

My preferred method of payment — secure, professional, and simple to manage on both ends.

PayPal

Available

Also accepted, and used depending on whichever option is more convenient for the client.

Robux (Roblox commissions)

Available

Accepted for Roblox-based commissions. If not paid directly via group funds, the client is expected to cover the marketplace fee.

Marketplace fee applies unless paid via group funds

General idea only — not a confirmed price range

TypeUSDRobuxRobuxRobux with taxRobux (+ 30% Tax)
Small/Quick Feature or Bug Fix$5–$10Robux1,316–2,632Robux with tax1,711–3,422
Game Features/Systems$15–$40Robux3,947–10,526Robux with tax5,131–13,684
Large Systems/Entire Games$60–$100+Robux15,789–26,316+Robux with tax20,526–34,211+

Please note

  • Quoted prices are based on the scope described up front. If misunderstandings or previously unexplained details come to light later and add extra work beyond what was originally anticipated, the price may change to reflect that.
  • Pricing depends entirely on how much work is involved, which is judged from the client's explanation of the project — the clearer and more complete the brief, the more accurate the quote.
  • Bug fixes are provided at no cost if the issue is purely from a system I created without any external modifications and provided the client can provide a clear explanation of the issue and reproduction steps. If the issue is caused by external modifications or is not clearly explained, a fee may be charged to fix it.

Get In Touch

Availability (AEST)

Weekdays: 8 AM – 4 PM, weekdays

Weekends: Available on weekends, no guarantee of a quick response

All times listed in Australian Eastern Standard Time (AEST).

Before you reach out

  • Clear explanation: Come to me with a clear and concise explanation of exactly what you want.
  • Supporting documentation: Where applicable, include precise documentation and/or images or videos elaborating on what you mean.
  • No response policy: Anyone who fails to meet these requirements will not receive a response.